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1. PICK TARGET
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Find the fall-line thru the cup -- test it
by making a putt straight up the line you believe
is the fall line -- if the ball curves left,
move your ball to the left and putt straight
again -- if the ball curves right, move you
ball to the right and putt straight again --
continue until the ball rolls straight uphill
into the cup (this line is the actual fall line)
-- assess how well you did in identifying the
fall line accurately to begin with
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Find the Head of the Spider -- from 10 feet
on a flat-but-tilted surface, putt along the
axis of tilt with drop-in speed directly at
the hole and note how low the ball is when
it reaches the fall line -- stick a tee at
this distance above the hole on the fall line
for an aim spot or target -- putt 10-footers
at this tee from any location on a circle
around the hole -- see whether your assessment
of the aim spot is accurate or too high or
low
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Spiral drill to see the spider -- place a
ring of balls around a hole on sloped green
starting at 3 feet and spiraling out one foot
more each ball to ring the hole, then putt
each ball into the hole in succession without
missing any (start over if one is missed)
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Downhill putts, lay a shaft alongside the
fall line on the far side of the hole and
practice touch so that the ball rolls just
to the corner made by the top lip and shaft;
on downhill putts, the ball will eventually
curve onto a fall line straight downhill,
and your "touch" problem is to make
sure the ball feeds downhill onto the correct
fall line that carries the ball over the lip,
which means the ball will have to be rolling
parallel the shaft right as it enters the
cup but never quite reach the shaft -- so
this is a touch drill, and touch is the key
to all downhill putts, since the line is easy
- it's just the fall line every single time
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Box the break - find the apex (maximum height
of breaking path off a direct line from ball
to hole) and make a rectangle to "box"
the surface involved in the putt with long
side from inside ball to inside edge of cup
on low side and with parallel high side crossing
thru the apex -- the ends of the box connect
these two long sides, one end right behind
the hole and the other end right behind the
ball -- stick a tee peg in the ground at the
apex and put another tee in a continuation
of the line from ball to apex where this line
reaches hole high as far as the far end of
the box - line up directly at the apex and
putt straight at the second tee target past
the apex that is hole high -- observe whether
putting at the apex is too low for an aim
spot -- select a second spot along the high
long side of the box that is nearer the ball
than the apex and place a tee there and also
place a second tee on this same line as far
as the back of the box, so that by starting
the putt at this first tee and putting to
the second tee for distance, the ball will
first head uphill and then turn parallel to
the long sides right at the apex
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Putt over the rainbow -- find the apex and
place a line of three tees about 3-4 inches
lower than the apex in a line parallel to
the baseline (direct line from ball to hole)
-- putt so that the ball stays on the high
side of these tees and is changing direction
from uphill to downhill right thru this region
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Read the putt backwards out of the hole like
running a real-time movie in reverse -- identify
the exact shape of the curvature of the break
for at least 2-3 feet back from the entry
point on the lip -- using this shape, extend
the curve all the way back towards the ball
and note what segment of this path finally
straightens out -- use this straight part
to aim the putterface for the startline and
putt so that the ball rolls along the back
of the "hump" of the break
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Undulations / Tiers -- work backwards from
the hole to the beginning of the undulation
or the edge of the surface feature, seeing
the ball back out of the hole in real-time
visualization -- note the point where the
path of the putt would "exit" the
undulation feature -- treat the undulation
as a separate problem and find the "entry"
point to negotiate or transit this feature
on the opposite side or edge (closest to your
ball) -- send the putt into this feature at
the entry point so that it leaves the feature
at the exit point with the appropriate speed
to finish up over the critical final pathway
into the hole
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2. AIM AT TARGET
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Pick reference spots from behind the ball
- square face using only those spots -
have someone hold putter while player goes
back behind to see how well he did using a
visual ruler such as putter shaft or business
card edge to line up putterface with target
and assess perpendicularity of line to face
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Use a business card for one golfer to watch
the stroke path of another - hold card's long
edge vertical with ball on side away from
golfer, so edge lines the ball to target line
- then when golfer strokes, behind golfer
watches to see whether putterhead sweetspot
stays along edge of card or travels inside
and if so how much
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Line up the logo or line on the ball at the
target -- back away and check the line to
make sure it is aimed accurately -- square
the putterface to the line on the ball --
do not look at the target and just putt straight
-- assess how well this works for you
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From behind ball, use putter shaft as visual
ruler to select a spot 5-6 inches ahead of
the ball and square putterface thru center
of ball at this point -- have someone hold
the putter in its aim and check from behind
the putter to see how you did
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Tune in the aim by deliberately mis-aiming
the face to the outside of the target -- then
mis-aim to the inside of the target -- then
rotate the putterface from inside onto the
target -- go behind the putter as someone
holds it to assess how well you have done
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Putt the Hole or Target -- setup at the ball
aimed at the target -- walk to the target
(or hole, as the case may be) and setup as
if putting the target further down the same
line -- note the offset of your feet standing
at the target -- move back to the ball and
stop halfway and aim again at the target --
continue back to the ball and setup again
and aim so that your ankles are aligned right
at the position your ankles were in when standing
at the target
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Aim the face thru the center of the ball
at the target and look perpendicularly out
the front of the face and out the equator
of the ball that is nearest the target to
a point on the ground about 4-5 inches in
front of the ball -- set the face behind this
point as if to putt the point on the ground,
so the face is still aimed at the target --
reposition the face behind the ball aimed
at the target -- putt so that the sweetspot
of the face is moved squarely over this forward
point
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3. PUTT STRAIGHT
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Popup Gate - Stick two tee pegs in ground so
line across both is square to hole or target
- rest ball in front of two pegs so that back
of ball protrudes to rear side of two-tee gate
- make a short lifting stroke to deliver putterface
squarely into two pegs at same time - sends
ball very straight and teaches that no matter
HOW fast the ball is struck tempo-wise or with
authority, the face still has to be square at
impact and this is best done with a lift into
back of ball - great confidence builder for
short putts in 3 to 6 range (Don Pooley
and David Leadbetter tip)
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Putt blind - aim face in usual way... once
golfer is happy, close eyes and make a straight
stroke - many golfers find this surprisingly
accurate and finally focus on the feelings of
the stroke at the time of pulling the trigger,
not the look of the putterhead in motion - same
as "killing vision" in favor of feeling
the body's stroke... very similar to what Loren
Roberts does mentally when he makes a stroke
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Windmill putt - a variant two-person drill
is to have a friend stand astride the putt line
three feet in front of you once you announce
you are happy with the face aim.... friend blocks
the vision of the target so golfer can only
stick with the stroke and the view at his feet
- golfer putts thru the friend's legs like a
windmill at a Putt-Putt without being able to
see the target - gets the golfer to "forget"
the target once the face is aimed, and realize
that the job is to putt straight only with reference
to the putterface, not to try to continue targeting
so he is putting at a target - the putterface
aim "becomes" all there is to know
about where the target is except for touch,
and since that is instinctive anyway, there
is no targeting of line or distance left to
do - that way, looking down at the ball is exactly
what the golfer wants to do, so there is no
inclination to continue trying mentally to figure
out where to hit the ball or to peek in the
stroke
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Yardstick stroke -- lay a yardstick or flagstick
or club shaft down on the green and hold the
putter a little lower down the grip so the
bottom of the putter is just above the yardstick
etc. but the arms hang as usual -- make strokes
along the top of the stick so that for at
least 6-10 inches on either side of the bottom
of the stroke, the putter sweetspot stays
above the stick and the face stays square
to the direction of the stick
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Finger putting -- hang the arms as in a setup
and curl the fingers of both hands palm up
to point at each other -- make a shoulder
rock that keeps the hands aimed at each other
during the stroke the same way they start
out, without "switch-swatching"
of one hand off the other going back or thru
-- keep the line of the shoulders aimed perpendicularly
into the gap between the fingers
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Butt Putt -- stick a tee in the butt of the
putter -- setup so the tee aims into your
sternum -- make a shoulder rock that keeps
the tee aimed at the sternum
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Drop and Stop -- make a backstroke and let
the putter drop straight back on the same
line, but right when the putterhead reaches
the middle of the body and the bottom of the
stroke, stop the putterhead abruptly -- assess
whether your shoulders and hands are still
aligned square to the target and whether the
face is aimed square
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String Line -- use steak skewers and string
to make an elevated string line above your
putt line -- putt balls straight beneath the
string
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Pointer Putts -- have a friend aim you putts
by holding a shaft directly above your ball
pointed at the target -- make strokes beneath
the shaft
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Flagstick Shadow -- in the morning or late
afternoon, find a reasonably level green with
a flagstick shadow and use the shadow line
like a chalk line
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Sole Train -- setup at a ball and place a
2nd ball straight behind the sole
of the putter about 1 or so foot back and
place a 3rd ball another foot back
on the same line -- make a backstroke that
hits the 2nd ball with the back
of the putterhead and rolls / knocks it straight
back into the 3rd ball -- set all
this up so the 3rd ball is aimed
at a hole 1-2 feet further back and putt the
3rd ball into the hole with your
backstroke
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Tee it Up -- find a straight uphill 10-foot
putt and, where the ball sits, push a tee
into the green until its top edge is just
below the tips of the grass -- tee the ball
up and putt straight over and over -- in the
process, place a second tee into the green
about 6 inches behind the putterhead at address
directly on the putt line and make sure the
takeaway is sending the sweetspot over this
point and never outside it
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Chute Putt -- setup a straight putt -- 2-3
feet out from the ball, place two tee pegs
in the ground to form a chute across the putt
line, with one peg about 2 inches outside
the line and the other about 2 inches inside
the line -- putt the ball straight thru the
chute to the hole -- later narrow the width
of the chute
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8-Ball in the Corner -- set a ball on the
lip for a breaking putt right where the ball
will enter the cup -- bump this ball into
the hole and leave the putted ball on the
lip
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Palace Guard -- set two balls at the lip
a little wider apart than one ball's width
-- putt so that your ball enters the cup without
disturbing either ball
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Putt the Sleeve Box -- lay a sleeve box on
the green with the long direction aimed at
a target -- putt the back of the box with
square impact by the putterface so that the
box slides straight away towards the target
and does not twist
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Putt two balls at once -- aim the putterface
against the back of two balls slightly separated
from each other -- make a stroke that impacts
both balls at exactly the same time with the
faced moving square thru the gap between the
balls
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Putt the quarter -- stick a quarter in the
green edgewise until it stands up straight
on its own -- putt the quarter straight away
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Reach out and Putt Someone -- move the ball
forward of the middle of your stance at least
six inches -- make a stroke that bottoms out
in the middle of your stance and still contacts
the ball with the sweetspot moving square
and down the line, even if naturally rising
a little
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Back of Lead Hand at the Butt (Dave's Dad)
-- have a friend stand down the line from
you and, holding a club shaft horizontally
pointed at your hands at address, poise the
butt of this club about 2 feet ahead of your
hands aimed at your lead hand's wrist -- the
horizontal club shaft will be parallel to
the putt line - make a stroke that sends the
back of your lead hand straight against the
butt of the club without much rising or lifting
of the hands and without the hands curling
inside off the line
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Baseboard stroke -- setup with the toe of
the putter about ½ inch away from a baseboard
of a wall or from a 2x4 on the green and make
strokes that result in the toe of the putter
not moving any closer to the wall
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Doorframe strokes -- setup so the putterhead
is on the line on the floor between the two
sides of a doorframe -- make a backstroke
that sends the putter sweetspot against one
side of the doorframe and the a thru-stroke
that sends the putter sweetspot against the
other side of the door frame
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Compare an in-plane shoulder action with
a screen-door shoulder action so the golfer
learns the difference in terms of feel - can
do that by setting a two-by-four on green
and running heel of putter along it for in-plane
stroke versus using a "putting arc"
for the other action - will also teach
golfer that there is a middle ground between
the two that is very serviceable for putting
straight, so long as the golfer knows how
he is moving
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Battering ram action - hold putter horizontally
in setup with putt pointing along line of
balls of feet and make a battering ram motion
with shoulder rock that keeps shaft straight
(no curling back or thru) and delivers the
butt straight away
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Draw the Line - think of bottom of shaft
as having a laser shining out at green surface
that burns a line in the grass - make a backstroke
and assess where laser hits surface when putterhead
is poised at top of backstroke - do the same
at top of thru-stroke
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Drop the putterhead - at either the top of
the backstroke or the top of the thru-stroke,
have the golfer just lower the putter down
to the surface directly below the sweetspot
to see whether the sweetspot lands on the
line with a square orientation of the putterhead
to the line
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4. PUTT WITH
TOUCH
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Core putt -- using the same backstroke length
where to go further back feels like you have
to lift the putter, and using the same tempo,
the golfer becomes his own Stimpmeter and
putts two balls EXACTLY the same distance
-- this referece distance for the core putt
calibrates the golfer to the green speed,
so that longer and shorter distances build
around this core backstroke, making the instincts
more sharply tuned to that green speed
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Putt to a tee peg -- set a tee peg upside
down on the green and putt a ball to the peg
so that the ball touches and jostles the peg
without knocking it over -- repeat from various
distances
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Putt in the 6-12 foot range and try to have
the ball stop right at the lip without going
in the hole -- try to stop as many balls out
of ten within 6 inches of the lip on a path
that would actually go in if a little longer
(and not headed outside the hole)
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Stick a tee peg in the green loosely next
to the lip where you expect the ball to go
in the hole and putt so that the ball knocks
the tee peg into the hole -- teaches that
thinking about a specific task (more specific
than "sink the putt") focuses targeting
and produces more precise control and results
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Rabbit and Dog -- putt one ball -- putt the
second ball exactly the same to just bump
the first
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Stack 'em -- putt a ball to a far fringe
-- putt a second ball as close as possible
without going farther -- continue stacking
balls back along this line until you fill
the distance from you out to the stack --
if a ball goes farther than a previous ball,
count your stack and start over
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Lag drill -- setup to a long (35-55 foot)
putt -- putt the first ball halfway -- putt
the second ball 3/4th the way --
putt the third ball all the way -- start over
but for the first and second balls substitute
practice strokes -- practice stroke 1/2 way,
then practice stroke 3/4th way,
then putt a ball all the way to the hole
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Lag drill - have the golfer focus only on
last 5-10 feet of a 40-foot breaking putt
- the golfer uses three balls and leave first
ball about 10 feet short, second ball about
5 feet short, and third ball at hole and not
long - practice visualizing the ending roll
of the ball over the last ten feet so the
movie is vivid and let that guide the stroke
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Lag drill - pick a target in background scenery
and then place a tee or ball on that startline
hole high - then golfer putts all the way
to, but not past, that hole-high target
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Lag drill -- Elephant's Ear -- setup to a
long breaking putt -- at the hole, note the
direction the ball should enter the cup and
extend a line straight away from the center
of the cup out this entry point for about
2 feet from the lip -- treat this line as
the diameter of a circle and either draw your
finger thru the grass to mark it or lay a
segment of string down in a circle to mark
it -- back at the ball, aim sufficiently high
and putt with enough slowness / softness that
the ball climbs the hill, breaks downhill,
and ends up just trickling into the circle
and stopping short of the hole (the circle
is the elephant's ear)
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4 Corners -- to learn a green and master
it, putt 2 balls from the low fringe to the
high fringe, cross over and repeat in the
opposite direction -- then putt from fringe
to fringe sideways across the green 2 balls
in each direction -- setup to any "long"
putt on this green and realize you can easily
master the distance since you have already
putted the worst the green has to offer
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Fringe Hopping -- putt a ball thru the fringe
without leaving the fringe -- make the identical
stroke on the green, and compare the two lengths
-- the fringe is probably about half as fast
as the green -- setup a ball in the fringe
2-3 feet off the green -- putt straight across
level green at a hole as if putting completely
on the green (the ball will stop short) --
pick a target on the far side of the hole
that is the same distance past the hole that
the ball is off the green -- putt at this
farther target as if putting completely on
the green -- if the fringe is twice as slow,
then this extra target length makes you putt
twice as much fringe distance and so allows
you to putt for distance as if putting completely
on the green
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Uphill / Downhill Touch -- estimate the Stimp
of the green (e.g., 9) -- estimate the Slope
percent of the green (e.g., 3% or 3' of rise
for every 100' of run, 3" rise for 100"
run, etc.) -- multiply the two numbers (e.g.,
9*3% = 27%) -- add or subtract this percent
from your putt's actual length and treat the
putt as a longer or shorter putt by this much
AS IF level (e.g., treat a 10-foot uphill
putt as if it were level and 27% longer, or
2.7' longer .. that is, treat it like a 12.7-foot
level putt)
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Ram 'em Jam 'em -- setup about 3-4 feet
away from a hole on a straight putt -- stroke
putts until they are going too fast to drop
and pop off the back center of the cup --
drop back on the speed until the balls are
just dropping and sink as many as you can
-- then drop down to about half that speed
and continue -- and finally drop down to a
speed that just gets the ball to the hole
with a little extra (about 1-2 revolutions
per second at the lip)
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