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1. PICK TARGET
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Find the fall-line thru the cup -- test it by making a putt
straight up the line you believe is the fall line -- if the
ball curves left, move your ball to the left and putt straight
again -- if the ball curves right, move you ball to the right
and putt straight again -- continue until the ball rolls straight
uphill into the cup (this line is the actual fall line) -- assess
how well you did in identifying the fall line accurately to
begin with
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Find the Head of the Spider -- from 10 feet on a flat-but-tilted
surface, putt along the axis of tilt with drop-in speed directly
at the hole and note how low the ball is when it reaches the
fall line -- stick a tee at this distance above the hole on
the fall line for an aim spot or target -- putt 10-footers
at this tee from any location on a circle around the hole
-- see whether your assessment of the aim spot is accurate
or too high or low
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Spiral drill to see the spider -- place a ring of balls around
a hole on sloped green starting at 3 feet and spiraling out
one foot more each ball to ring the hole, then putt each ball
into the hole in succession without missing any (start over
if one is missed)
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Downhill putts, lay a shaft alongside the fall line on the
far side of the hole and practice touch so that the ball rolls
just to the corner made by the top lip and shaft; on downhill
putts, the ball will eventually curve onto a fall line straight
downhill, and your "touch" problem is to make sure
the ball feeds downhill onto the correct fall line that carries
the ball over the lip, which means the ball will have to be
rolling parallel the shaft right as it enters the cup but
never quite reach the shaft -- so this is a touch drill, and
touch is the key to all downhill putts, since the line is
easy - it's just the fall line every single time
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Box the break - find the apex (maximum height of breaking
path off a direct line from ball to hole) and make a rectangle
to "box" the surface involved in the putt with long
side from inside ball to inside edge of cup on low side and
with parallel high side crossing thru the apex -- the ends
of the box connect these two long sides, one end right behind
the hole and the other end right behind the ball -- stick
a tee peg in the ground at the apex and put another tee in
a continuation of the line from ball to apex where this line
reaches hole high as far as the far end of the box - line
up directly at the apex and putt straight at the second tee
target past the apex that is hole high -- observe whether
putting at the apex is too low for an aim spot -- select a
second spot along the high long side of the box that is nearer
the ball than the apex and place a tee there and also place
a second tee on this same line as far as the back of the box,
so that by starting the putt at this first tee and putting
to the second tee for distance, the ball will first head uphill
and then turn parallel to the long sides right at the apex
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Putt over the rainbow -- find the apex and place a line of
three tees about 3-4 inches lower than the apex in a line
parallel to the baseline (direct line from ball to hole) --
putt so that the ball stays on the high side of these tees
and is changing direction from uphill to downhill right thru
this region
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Read the putt backwards out of the hole like running a real-time
movie in reverse -- identify the exact shape of the curvature
of the break for at least 2-3 feet back from the entry point
on the lip -- using this shape, extend the curve all the way
back towards the ball and note what segment of this path finally
straightens out -- use this straight part to aim the putterface
for the startline and putt so that the ball rolls along the
back of the "hump" of the break
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Undulations / Tiers -- work backwards from the hole to the
beginning of the undulation or the edge of the surface feature,
seeing the ball back out of the hole in real-time visualization
-- note the point where the path of the putt would "exit"
the undulation feature -- treat the undulation as a separate
problem and find the "entry" point to negotiate
or transit this feature on the opposite side or edge (closest
to your ball) -- send the putt into this feature at the entry
point so that it leaves the feature at the exit point with
the appropriate speed to finish up over the critical final
pathway into the hole
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2. AIM AT TARGET
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Pick reference spots from behind the ball - square face using
only those spots - have someone hold putter while player
goes back behind to see how well he did using a visual ruler
such as putter shaft or business card edge to line up putterface
with target and assess perpendicularity of line to face
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Use a business card for one golfer to watch the stroke path
of another - hold card's long edge vertical with ball on side
away from golfer, so edge lines the ball to target line -
then when golfer strokes, behind golfer watches to see whether
putterhead sweetspot stays along edge of card or travels inside
and if so how much
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Line up the logo or line on the ball at the target -- back
away and check the line to make sure it is aimed accurately
-- square the putterface to the line on the ball -- do not
look at the target and just putt straight -- assess how well
this works for you
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From behind ball, use putter shaft as visual ruler to select
a spot 5-6 inches ahead of the ball and square putterface
thru center of ball at this point -- have someone hold the
putter in its aim and check from behind the putter to see
how you did
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Tune in the aim by deliberately mis-aiming the face to the
outside of the target -- then mis-aim to the inside of the
target -- then rotate the putterface from inside onto the
target -- go behind the putter as someone holds it to assess
how well you have done
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Putt the Hole or Target -- setup at the ball aimed at the
target -- walk to the target (or hole, as the case may be)
and setup as if putting the target further down the same line
-- note the offset of your feet standing at the target --
move back to the ball and stop halfway and aim again at the
target -- continue back to the ball and setup again and aim
so that your ankles are aligned right at the position your
ankles were in when standing at the target
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Aim the face thru the center of the ball at the target and
look perpendicularly out the front of the face and out the
equator of the ball that is nearest the target to a point
on the ground about 4-5 inches in front of the ball -- set
the face behind this point as if to putt the point on the
ground, so the face is still aimed at the target -- reposition
the face behind the ball aimed at the target -- putt so that
the sweetspot of the face is moved squarely over this forward
point
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3. PUTT STRAIGHT
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Popup Gate - Stick two tee pegs in ground so line across both
is square to hole or target - rest ball in front of two pegs
so that back of ball protrudes to rear side of two-tee gate
- make a short lifting stroke to deliver putterface squarely
into two pegs at same time - sends ball very straight and teaches
that no matter HOW fast the ball is struck tempo-wise or with
authority, the face still has to be square at impact and this
is best done with a lift into back of ball - great confidence
builder for short putts in 3 to 6 range (Don Pooley and
David Leadbetter tip)
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Putt blind - aim face in usual way... once golfer is happy,
close eyes and make a straight stroke - many golfers find this
surprisingly accurate and finally focus on the feelings of the
stroke at the time of pulling the trigger, not the look of the
putterhead in motion - same as "killing vision"
in favor of feeling the body's stroke... very similar to what
Loren Roberts does mentally when he makes a stroke
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Windmill putt - a variant two-person drill is to have a friend
stand astride the putt line three feet in front of you once
you announce you are happy with the face aim.... friend blocks
the vision of the target so golfer can only stick with the stroke
and the view at his feet - golfer putts thru the friend's legs
like a windmill at a Putt-Putt without being able to see the
target - gets the golfer to "forget" the target once
the face is aimed, and realize that the job is to putt straight
only with reference to the putterface, not to try to continue
targeting so he is putting at a target - the putterface aim
"becomes" all there is to know about where the target
is except for touch, and since that is instinctive anyway, there
is no targeting of line or distance left to do - that way, looking
down at the ball is exactly what the golfer wants to do, so
there is no inclination to continue trying mentally to figure
out where to hit the ball or to peek in the stroke
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Yardstick stroke -- lay a yardstick or flagstick or club
shaft down on the green and hold the putter a little lower
down the grip so the bottom of the putter is just above the
yardstick etc. but the arms hang as usual -- make strokes
along the top of the stick so that for at least 6-10 inches
on either side of the bottom of the stroke, the putter sweetspot
stays above the stick and the face stays square to the direction
of the stick
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Finger putting -- hang the arms as in a setup and curl the
fingers of both hands palm up to point at each other -- make
a shoulder rock that keeps the hands aimed at each other during
the stroke the same way they start out, without "switch-swatching"
of one hand off the other going back or thru -- keep the line
of the shoulders aimed perpendicularly into the gap between
the fingers
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Butt Putt -- stick a tee in the butt of the putter -- setup
so the tee aims into your sternum -- make a shoulder rock
that keeps the tee aimed at the sternum
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Drop and Stop -- make a backstroke and let the putter drop
straight back on the same line, but right when the putterhead
reaches the middle of the body and the bottom of the stroke,
stop the putterhead abruptly -- assess whether your shoulders
and hands are still aligned square to the target and whether
the face is aimed square
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String Line -- use steak skewers and string to make an elevated
string line above your putt line -- putt balls straight beneath
the string
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Pointer Putts -- have a friend aim you putts by holding a
shaft directly above your ball pointed at the target -- make
strokes beneath the shaft
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Flagstick Shadow -- in the morning or late afternoon, find
a reasonably level green with a flagstick shadow and use the
shadow line like a chalk line
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Sole Train -- setup at a ball and place a 2nd
ball straight behind the sole of the putter about 1 or so
foot back and place a 3rd ball another foot back
on the same line -- make a backstroke that hits the 2nd
ball with the back of the putterhead and rolls / knocks it
straight back into the 3rd ball -- set all this
up so the 3rd ball is aimed at a hole 1-2 feet
further back and putt the 3rd ball into the hole
with your backstroke
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Tee it Up -- find a straight uphill 10-foot putt and, where
the ball sits, push a tee into the green until its top edge
is just below the tips of the grass -- tee the ball up and
putt straight over and over -- in the process, place a second
tee into the green about 6 inches behind the putterhead at
address directly on the putt line and make sure the takeaway
is sending the sweetspot over this point and never outside
it
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Chute Putt -- setup a straight putt -- 2-3 feet out from
the ball, place two tee pegs in the ground to form a chute
across the putt line, with one peg about 2 inches outside
the line and the other about 2 inches inside the line -- putt
the ball straight thru the chute to the hole -- later narrow
the width of the chute
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8-Ball in the Corner -- set a ball on the lip for a breaking
putt right where the ball will enter the cup -- bump this
ball into the hole and leave the putted ball on the lip
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Palace Guard -- set two balls at the lip a little wider apart
than one ball's width -- putt so that your ball enters the
cup without disturbing either ball
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Putt the Sleeve Box -- lay a sleeve box on the green with
the long direction aimed at a target -- putt the back of the
box with square impact by the putterface so that the box slides
straight away towards the target and does not twist
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Putt two balls at once -- aim the putterface against the
back of two balls slightly separated from each other -- make
a stroke that impacts both balls at exactly the same time
with the faced moving square thru the gap between the balls
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Putt the quarter -- stick a quarter in the green edgewise
until it stands up straight on its own -- putt the quarter
straight away
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Reach out and Putt Someone -- move the ball forward of the
middle of your stance at least six inches -- make a stroke
that bottoms out in the middle of your stance and still contacts
the ball with the sweetspot moving square and down the line,
even if naturally rising a little
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Back of Lead Hand at the Butt (Dave's Dad) -- have a friend
stand down the line from you and, holding a club shaft horizontally
pointed at your hands at address, poise the butt of this club
about 2 feet ahead of your hands aimed at your lead hand's
wrist -- the horizontal club shaft will be parallel to the
putt line - make a stroke that sends the back of your lead
hand straight against the butt of the club without much rising
or lifting of the hands and without the hands curling inside
off the line
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Baseboard stroke -- setup with the toe of the putter about
½ inch away from a baseboard of a wall or from a 2x4 on the
green and make strokes that result in the toe of the putter
not moving any closer to the wall
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Doorframe strokes -- setup so the putterhead is on the line
on the floor between the two sides of a doorframe -- make
a backstroke that sends the putter sweetspot against one side
of the doorframe and the a thru-stroke that sends the putter
sweetspot against the other side of the door frame
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Compare an in-plane shoulder action with a screen-door shoulder
action so the golfer learns the difference in terms of feel
- can do that by setting a two-by-four on green and running
heel of putter along it for in-plane stroke versus using a
"putting arc" for the other action - will
also teach golfer that there is a middle ground between the
two that is very serviceable for putting straight, so long
as the golfer knows how he is moving
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Battering ram action - hold putter horizontally in setup
with putt pointing along line of balls of feet and make a
battering ram motion with shoulder rock that keeps shaft straight
(no curling back or thru) and delivers the butt straight away
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Draw the Line - think of bottom of shaft as having a laser
shining out at green surface that burns a line in the grass
- make a backstroke and assess where laser hits surface when
putterhead is poised at top of backstroke - do the same at
top of thru-stroke
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Drop the putterhead - at either the top of the backstroke
or the top of the thru-stroke, have the golfer just lower
the putter down to the surface directly below the sweetspot
to see whether the sweetspot lands on the line with a square
orientation of the putterhead to the line
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4. PUTT WITH TOUCH
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Core putt -- using the same backstroke length where to go
further back feels like you have to lift the putter, and using
the same tempo, the golfer becomes his own Stimpmeter and
putts two balls EXACTLY the same distance -- this referece
distance for the core putt calibrates the golfer to the green
speed, so that longer and shorter distances build around this
core backstroke, making the instints more sharply tuned to
that green speed
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Putt to a tee peg -- set a tee peg upside down on the green
and putt a ball to the peg so that the ball touches and jostles
the peg without knocking it over -- repeat from various distances
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Putt in the 6-12 foot range and try to have the ball stop
right at the lip without going in the hole -- try to stop
as many balls out of ten within 6 inches of the lip on a path
that would actually go in if a little longer (and not headed
outside the hole)
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Stick a tee peg in the green loosely next to the lip where
you expect the ball to go in the hole and putt so that the
ball knocks the tee peg into the hole -- teaches that thinking
about a specific task (more specific than "sink the putt")
focuses targeting and produces more precise control and results
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Rabbit and Dog -- putt one ball -- putt the second ball exactly
the same to just bump the first
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Stack 'em -- putt a ball to a far fringe -- putt a second
ball as close as possible without going farther -- continue
stacking balls back along this line until you fill the distance
from you out to the stack -- if a ball goes farther than a
previous ball, count your stack and start over
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Lag drill -- setup to a long (35-55 foot) putt -- putt the
first ball halfway -- putt the second ball 3/4th
the way -- putt the third ball all the way -- start over but
for the first and second balls substitute practice strokes
-- practice stroke 1/2 way, then practice stroke 3/4th
way, then putt a ball all the way to the hole
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Lag drill - have the golfer focus only on last 5-10 feet
of a 40-foot breaking putt - the golfer uses three balls and
leave first ball about 10 feet short, second ball about 5
feet short, and third ball at hole and not long - practice
visualizing the ending roll of the ball over the last ten
feet so the movie is vivid and let that guide the stroke
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Lag drill - pick a target in background scenery and then
place a tee or ball on that startline hole high - then golfer
putts all the way to, but not past, that hole-high target
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Lag drill -- Elephant's Ear -- setup to a long breaking putt
-- at the hole, note the direction the ball should enter the
cup and extend a line straight away from the center of the
cup out this entry point for about 2 feet from the lip --
treat this line as the diameter of a circle and either draw
your finger thru the grass to mark it or lay a segment of
string down in a circle to mark it -- back at the ball, aim
sufficiently high and putt with enough slowness / softness
that the ball climbs the hill, breaks downhill, and ends up
just trickling into the circle and stopping short of the hole
(the circle is the elephant's ear)
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4 Corners -- to learn a green and master it, putt 2 balls
from the low fringe to the high fringe, cross over and repeat
in the opposite direction -- then putt from fringe to fringe
sideways across the green 2 balls in each direction -- setup
to any "long" putt on this green and realize you
can easily master the distance since you have already putted
the worst the green has to offer
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Fringe Hopping -- putt a ball thru the fringe without leaving
the fringe -- make the identical stroke on the green, and
compare the two lengths -- the fringe is probably about half
as fast as the green -- setup a ball in the fringe 2-3 feet
off the green -- putt straight across level green at a hole
as if putting completely on the green (the ball will stop
short) -- pick a target on the far side of the hole that is
the same distance past the hole that the ball is off the green
-- putt at this farther target as if putting completely on
the green -- if the fringe is twice as slow, then this extra
target length makes you putt twice as much fringe distance
and so allows you to putt for distance as if putting completely
on the green
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Uphill / Downhill Touch -- estimate the Stimp of the green
(e.g., 9) -- estimate the Slope percent of the green (e.g.,
3% or 3' of rise for every 100' of run, 3" rise for 100"
run, etc.) -- multiply the two numbers (e.g., 9*3% = 27%)
-- add or subtract this percent from your putt's actual length
and treat the putt as a longer or shorter putt by this much
AS IF level (e.g., treat a 10-foot uphill putt as if it were
level and 27% longer, or 2.7' longer .. that is, treat it
like a 12.7-foot level putt)
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Ram 'em Jam 'em -- setup about 3-4 feet away from a hole
on a straight putt -- stroke putts until they are going too
fast to drop and pop off the back center of the cup -- drop
back on the speed until the balls are just dropping and sink
as many as you can -- then drop down to about half that speed
and continue -- and finally drop down to a speed that just
gets the ball to the hole with a little extra (about 1-2 revolutions
per second at the lip)
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